Search found 12 matches

by Logan
May 24th, 2025, 3:23 pm
Forum: Development Discussion
Topic: Quest Lines
Replies: 3
Views: 1179

Re: Quest Lines


...


I like that idea a lot. I do suggest making area 51 and the immediate desert around it be a max level disease zone. Maybe have a few patches of higher level disease zones mixed around with the lower ones and have a way to detect them. The previously mentioned mass graves could have a higher ...
by Logan
May 24th, 2025, 8:29 am
Forum: Development Discussion
Topic: Quest Lines
Replies: 3
Views: 1179

Quest Lines

I will just add this here and update it as I get new ideas. Maybe some of you can help? There should also be secondary quests which I haven't gotten to yet.

Mission set 1. Safehouse - These quests are meant to simulate the beginning of the outbreak as well as serve as a somewhat tutorial for new ...
by Logan
May 22nd, 2025, 5:50 am
Forum: Development Discussion
Topic: Local Lore
Replies: 3
Views: 1239

Re: Local Lore

Some of the radio frequencies are more of a fun thing to have and shouldn't really go anywhere further than that. I mean I know the horror frequency doesn't really fit beyond it just being there.

I did come up with another frequency that I think is pretty cool. A astronaut trapped alone on the ...
by Logan
May 21st, 2025, 4:45 pm
Forum: Development Discussion
Topic: Local Lore
Replies: 3
Views: 1239

Local Lore

1. Old Newspapers

Players should be able to find newspapers using /search. Upon reading them, they can not only find information about how the infection spread, but also things that may seem mundane and maybe they are, but what if they aren't?

If possible, there should be two or three news ...
by Logan
May 18th, 2025, 2:30 pm
Forum: Development Discussion
Topic: Human/zed progression discussion
Replies: 6
Views: 1678

Re: Human/zed progression discussion


There is a theoretical level cap of 99 at the moment as that's all the EXP logic...


New players should still have a good chance of killing max level players. Here I am talking about factions that are allowed to PvP each other.

You can have different difficulty spawns.
1. Spawn with a few ...
by Logan
May 18th, 2025, 5:09 am
Forum: Development Discussion
Topic: Human/zed progression discussion
Replies: 6
Views: 1678

Re: Human/zed progression discussion

Maybe the leveling system can be manual in the sense that a Admin has to level you up once you achieve a certain criteria. Also the player score should be capped at max level, whatever that level is.

As for skills. I think they should have different levels that increase their effectiveness. Players ...
by Logan
March 16th, 2025, 5:38 pm
Forum: Bug Reports
Topic: Invisible object(s)
Replies: 3
Views: 869

RE: Invisible object(s)

The hitbox is at fault and will fix it now.

EDIT: Fixed and file sent to Burridge.
by Logan
March 12th, 2025, 8:20 pm
Forum: Development Discussion
Topic: RE: /search
Replies: 7
Views: 2366

RE: /search

The success rate seems fine to me.
by Logan
March 12th, 2025, 8:19 pm
Forum: Bug Reports
Topic: Objects not loading
Replies: 3
Views: 723

RE: Objects not loading

[QUOTE="burridgedan, post: 42, member: 1"]
Can you give me some locations where you have seen this happen?
[/QUOTE]

The entire wall around LV, the military bases on the highways leaving the city, trailers outside the LV hospital, the many cars on the highway.
by Logan
March 12th, 2025, 6:11 pm
Forum: Bug Reports
Topic: Objects not loading
Replies: 3
Views: 723

RE: Objects not loading

Some objects aren't loading and this is effecting large areas. This seems to happen in the recently mapped areas.

Could be the server not keeping up with all the objects?

Only started noticing this today.
by Logan
March 12th, 2025, 6:08 pm
Forum: Development Discussion
Topic: RE: /search
Replies: 7
Views: 2366

RE: /search

Don't know if this is intended or not, but after /searching a location, the text turns to "Looted", but if you leave the area for a few seconds and go back. It turns back to /search. I have not yet found any new items after the second /search.
by Logan
March 10th, 2025, 3:28 pm
Forum: Bug Reports
Topic: After death, respawn into CJ skin
Replies: 5
Views: 1467

RE: After death, respawn into CJ skin

This happened to me after I crashed do to the now resolved map issue with the garage doors.