Search found 12 matches
- May 24th, 2025, 3:23 pm
- Forum: Development Discussion
- Topic: Quest Lines
- Replies: 3
- Views: 1179
Re: Quest Lines
...
I like that idea a lot. I do suggest making area 51 and the immediate desert around it be a max level disease zone. Maybe have a few patches of higher level disease zones mixed around with the lower ones and have a way to detect them. The previously mentioned mass graves could have a higher ...
- May 24th, 2025, 8:29 am
- Forum: Development Discussion
- Topic: Quest Lines
- Replies: 3
- Views: 1179
Quest Lines
I will just add this here and update it as I get new ideas. Maybe some of you can help? There should also be secondary quests which I haven't gotten to yet.
Mission set 1. Safehouse - These quests are meant to simulate the beginning of the outbreak as well as serve as a somewhat tutorial for new ...
Mission set 1. Safehouse - These quests are meant to simulate the beginning of the outbreak as well as serve as a somewhat tutorial for new ...
- May 22nd, 2025, 5:50 am
- Forum: Development Discussion
- Topic: Local Lore
- Replies: 3
- Views: 1239
Re: Local Lore
Some of the radio frequencies are more of a fun thing to have and shouldn't really go anywhere further than that. I mean I know the horror frequency doesn't really fit beyond it just being there.
I did come up with another frequency that I think is pretty cool. A astronaut trapped alone on the ...
I did come up with another frequency that I think is pretty cool. A astronaut trapped alone on the ...
- May 21st, 2025, 4:45 pm
- Forum: Development Discussion
- Topic: Local Lore
- Replies: 3
- Views: 1239
Local Lore
1. Old Newspapers
Players should be able to find newspapers using /search. Upon reading them, they can not only find information about how the infection spread, but also things that may seem mundane and maybe they are, but what if they aren't?
If possible, there should be two or three news ...
Players should be able to find newspapers using /search. Upon reading them, they can not only find information about how the infection spread, but also things that may seem mundane and maybe they are, but what if they aren't?
If possible, there should be two or three news ...
- May 18th, 2025, 2:30 pm
- Forum: Development Discussion
- Topic: Human/zed progression discussion
- Replies: 6
- Views: 1678
Re: Human/zed progression discussion
There is a theoretical level cap of 99 at the moment as that's all the EXP logic...
New players should still have a good chance of killing max level players. Here I am talking about factions that are allowed to PvP each other.
You can have different difficulty spawns.
1. Spawn with a few ...
- May 18th, 2025, 5:09 am
- Forum: Development Discussion
- Topic: Human/zed progression discussion
- Replies: 6
- Views: 1678
Re: Human/zed progression discussion
Maybe the leveling system can be manual in the sense that a Admin has to level you up once you achieve a certain criteria. Also the player score should be capped at max level, whatever that level is.
As for skills. I think they should have different levels that increase their effectiveness. Players ...
As for skills. I think they should have different levels that increase their effectiveness. Players ...
- March 16th, 2025, 5:38 pm
- Forum: Bug Reports
- Topic: Invisible object(s)
- Replies: 3
- Views: 869
RE: Invisible object(s)
The hitbox is at fault and will fix it now.
EDIT: Fixed and file sent to Burridge.
EDIT: Fixed and file sent to Burridge.
- March 12th, 2025, 8:20 pm
- Forum: Development Discussion
- Topic: RE: /search
- Replies: 7
- Views: 2366
RE: /search
The success rate seems fine to me.
- March 12th, 2025, 8:19 pm
- Forum: Bug Reports
- Topic: Objects not loading
- Replies: 3
- Views: 723
RE: Objects not loading
[QUOTE="burridgedan, post: 42, member: 1"]
Can you give me some locations where you have seen this happen?
[/QUOTE]
The entire wall around LV, the military bases on the highways leaving the city, trailers outside the LV hospital, the many cars on the highway.
Can you give me some locations where you have seen this happen?
[/QUOTE]
The entire wall around LV, the military bases on the highways leaving the city, trailers outside the LV hospital, the many cars on the highway.
- March 12th, 2025, 6:11 pm
- Forum: Bug Reports
- Topic: Objects not loading
- Replies: 3
- Views: 723
RE: Objects not loading
Some objects aren't loading and this is effecting large areas. This seems to happen in the recently mapped areas.
Could be the server not keeping up with all the objects?
Only started noticing this today.
Could be the server not keeping up with all the objects?
Only started noticing this today.
- March 12th, 2025, 6:08 pm
- Forum: Development Discussion
- Topic: RE: /search
- Replies: 7
- Views: 2366
RE: /search
Don't know if this is intended or not, but after /searching a location, the text turns to "Looted", but if you leave the area for a few seconds and go back. It turns back to /search. I have not yet found any new items after the second /search.
- March 10th, 2025, 3:28 pm
- Forum: Bug Reports
- Topic: After death, respawn into CJ skin
- Replies: 5
- Views: 1467
RE: After death, respawn into CJ skin
This happened to me after I crashed do to the now resolved map issue with the garage doors.