What do you think about a Project Zomboid/Rimworld-esque character generating system, where there are positive and negative traits that balance each other out?
An example being like.. Someone could pick a negative trait (Thirsty) and have their thirst bar drop slightly faster than normal, but that ...
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- May 18th, 2025, 9:32 pm
- Forum: Development Discussion
- Topic: Human/zed progression discussion
- Replies: 6
- Views: 1682