The next patch is now ready.
Bug reporting: https://zo-rp.com/forums/bug-reports.12/
Queries & Support: https://zo-rp.com/forums/server-support.9/
Suggestions: https://zo-rp.com/forums/suggestions.19/
Additions
- Added a gas station loot table and interior
- The gas station that is searchable at the moment is located in Redlands West
- Added fuel can item
- Functionality not yet in place
- Added new UI element for fuel
- Added fuel to vehicles
- Added ability to fill vehicles at a fuel station
- Redlands West fuel station is the only place that a vehicle can be filled for now. More to be added as more patches come out.
- Added /engine command
- Starts or stops the vehicle
- Chance of starting failure based on HP of the vehicle
- Added some animation commands (/animlist)
Changes
- Updated dialog library
- Updated map file (thanks Logan)
- Optimized and tidied some code
- Hunger, thirst, and disease scores are no longer a percentage and instead are just an integer
- This is to allow for eventual stats/perks to increase them (or decrease) so a percentage-based score no longer makes sense
- Set armed weapon to fist for all players who enter a vehicle as a driver, preventing driver drive-bys
- This has been done to prevent a potential unlimited ammo glitch. The ammo is taken from the player's inventory when a weapon is shot but the callback in question is not called if the player is a driver in a vehicle
- Passengers are only allowed to use the 9mm pistol, uzi, mp5, or tec-9 as drive-by weapons
- Entering the vehicle as a passenger with any other weapon will cause your armed weapon to be set to fists
- Vehicles now spawn with random visual damage
- Vehicles now spawn with random health
Bug Fixes
Development discussions: https://zo-rp.com/forums/development-discussion.8/Bug reporting: https://zo-rp.com/forums/bug-reports.12/
Queries & Support: https://zo-rp.com/forums/server-support.9/
Suggestions: https://zo-rp.com/forums/suggestions.19/
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