The first thing I want to know is; should we remove the server password when we hit the beta stage, hosting an open beta and spreading the word more widely?
Secondly, we need to have a finalised list of features required to open publically (whether beta or v1.0.0). This list should be achievable in a good timeframe, while also considering all the core features the gamemode requires to be considered publically playable by everyone.
Things that are in place:
- Mapping (including interiors)
- Scavenging system
- Loot tables
- Items
- Fuel
- Ability to create a faction*
- Time and weather
- Hunger, thirst and disease (or infection, call it whatever really
)
- Character menu and creation
- Inventory
Things that I personally still feel are needed/are being worked on currently (that I can recall off the top of my head):
- Tutorial
- Skills/stats and levels (Vinnie is currently working on this)
- Radio item and chat command
- Finalise admin commands and permissions
- Lore (and someone to step into the lead lore master role)

Finally, I need to work with Boone and Oynx at some point soon to determine how we want to split the admin team and whether we want seperate in game and community admins or whether we just have a community admin role (and trial community admin of course) to cover server, discord and forums etc.