ZO-RP has for its whole lifetime been closed source. Only a select few people have ever had access to versions of the game mode. I have decided that in the best interest of preserving this game mode and hopefully building it up into something truly amazing that I will open source the latest version I have been working on. The hope is that in time, more people can contribute to the source and we can create the best Zombie Roleplay server on the Open Multiplayer platform. This also takes the pressure off me being the only developer and allows the server to have better and potentially more frequent updates.
The gamemode as of writing this (04/04/2025) is incomplete and requires a lot of work to reach v1.0.0. I consider it to still be bare bones and a lot of the code could do with tidying up and optimizing. A lot of the basic ideas are in place and some fo the core functionality is in place.
If you wish to contribute, please see the GitHub repository:
https://github.com/zombie-outbreak/ZO-RP-OMP/
ZO-RP Is Now Open Source!
- burridgedan
- Server Owner
- Posts: 65
- Joined: December 1st, 2024, 11:00 am
- Location: England
- Contact:
- burridgedan
- Server Owner
- Posts: 65
- Joined: December 1st, 2024, 11:00 am
- Location: England
- Contact:
RE: ZO-RP Is Now Open Source!
I have now made it easier to hit the ground running by including all libraries and files required to run a server locally to test.
Re: ZO-RP Is Now Open Source!
Is there a version of the map we could use for localhost? I think I finally got the local version set up properly but there are no assets with which to interact with in the default map.
- burridgedan
- Server Owner
- Posts: 65
- Joined: December 1st, 2024, 11:00 am
- Location: England
- Contact:
Re: ZO-RP Is Now Open Source!
I am afriad not. We have decided to keep the map behind closed doors as while the code could be copied and used by anyone, the map is unique to our server.Vinnie wrote: May 16th, 2025, 4:25 am Is there a version of the map we could use for localhost? I think I finally got the local version set up properly but there are no assets with which to interact with in the default map.
Luckily a lot of the systems do not require the map for testing (except the interiors one). For example if you wanted to create a test search node you can do it anywhere on the map instantly in game using /scavcreate [type] when you want to test loot tables etc.

I will need to add some pointers onto the github I think at some point, until then though I am happy to take any questions about how something works if you're not sure.
Also I forgot to update the empty db file to the latest structure as changes were made in yesterdays patch. I have attached it to this post for you and will upload it to the GitHub too when working on stuff today. Just unzip it into your scriptfiles folder and overwrite the current one you have. (attachment removed as repository has since been updated)