Finalised List To Open Beta
Posted: May 21st, 2025, 6:52 pm
I want to open a discussion about what should be considered complete and in place for a v1.0.0 release. This is not only to avoid feature creep-in but also get a general sense of what people consider complete enough to launch the server in a public state. At the moment I consider the server in an Alpha state (v0.0.x) but I feel as though with a few more things we could consider moving to a Beta stage (v0.x.x). Since the development of code is open source now, why not make this an open community discussion as well.
The first thing I want to know is; should we remove the server password when we hit the beta stage, hosting an open beta and spreading the word more widely?
Secondly, we need to have a finalised list of features required to open publically (whether beta or v1.0.0). This list should be achievable in a good timeframe, while also considering all the core features the gamemode requires to be considered publically playable by everyone.
Things that are in place:
Things that I personally still feel are needed/are being worked on currently (that I can recall off the top of my head):
Finally, I need to work with Boone and Oynx at some point soon to determine how we want to split the admin team and whether we want seperate in game and community admins or whether we just have a community admin role (and trial community admin of course) to cover server, discord and forums etc.
The first thing I want to know is; should we remove the server password when we hit the beta stage, hosting an open beta and spreading the word more widely?
Secondly, we need to have a finalised list of features required to open publically (whether beta or v1.0.0). This list should be achievable in a good timeframe, while also considering all the core features the gamemode requires to be considered publically playable by everyone.
Things that are in place:
- Mapping (including interiors)
- Scavenging system
- Loot tables
- Items
- Fuel
- Ability to create a faction*
- Time and weather
- Hunger, thirst and disease (or infection, call it whatever really
)
- Character menu and creation
- Inventory
Things that I personally still feel are needed/are being worked on currently (that I can recall off the top of my head):
- Tutorial
- Skills/stats and levels (Vinnie is currently working on this)
- Radio item and chat command
- Finalise admin commands and permissions
- Lore (and someone to step into the lead lore master role)

Finally, I need to work with Boone and Oynx at some point soon to determine how we want to split the admin team and whether we want seperate in game and community admins or whether we just have a community admin role (and trial community admin of course) to cover server, discord and forums etc.