Search found 22 matches

by Vinnie
May 24th, 2025, 9:06 am
Forum: Development Discussion
Topic: Quest Lines
Replies: 3
Views: 1180

Re: Quest Lines

One thing i think i should let you know about that might give more juice hopefully to these quest plans is about the disease zones mechanic that may get implemented during the beta. The general idea is that the further east you go on the map towards the big city, the more gear/protection a player ...
by Vinnie
May 22nd, 2025, 7:16 am
Forum: Development Discussion
Topic: Finalised List To Open Beta
Replies: 5
Views: 16749

Re: Finalised List To Open Beta


Even more so given people are less inclined to play as a zombie. However, maybe with the right perks and balancing that could be addressed.

When i finish my first go-over on the zed skills, our zombie players will have more power and toys to play with than tyrants did back in the day, so i think ...
by Vinnie
May 21st, 2025, 8:07 pm
Forum: Development Discussion
Topic: Finalised List To Open Beta
Replies: 5
Views: 16749

Re: Finalised List To Open Beta

I would remove pwd and go beta once the minimum viable stuff above is in place as a lot of playtesting/player feedback/balancing needs to happen before 1.0.0 declaration could even be considered.
Personally for 1.0.0 i would want the above features to be relatively polished and for the next set of ...
by Vinnie
May 21st, 2025, 4:56 pm
Forum: Development Discussion
Topic: Local Lore
Replies: 3
Views: 1239

Re: Local Lore

I'm mostly in favor of what you're proposing. general Radio stuff, broadcasts, newspaper trivia, etc should be very easy to code in. Will defo add some juicy flavor to the experience.
by Vinnie
May 19th, 2025, 2:51 am
Forum: Development Discussion
Topic: Human/zed progression discussion
Replies: 6
Views: 1678

Re: Human/zed progression discussion


What do you think about a Project Zomboid/Rimworld-esque character generating system, where there are positive and negative traits that balance each other out?
An example being like.. Someone could pick a negative trait (Thirsty) and have their thirst bar drop slightly faster than normal, but ...
by Vinnie
May 17th, 2025, 5:24 am
Forum: Development Discussion
Topic: Human/zed progression discussion
Replies: 6
Views: 1678

Human/zed progression discussion

I was gonna post this on the issue at github but i think it's better to do it here so more people can chime in.

As this feature is conceptionally quite complex and tricky to balance, i feel some brainstorming is in order. I'll start by dumping some unfiltered thoughts here.
Potential perks for ...
by Vinnie
May 16th, 2025, 4:25 am
Forum: Server Announcements
Topic: ZO-RP Is Now Open Source!
Replies: 3
Views: 1255

Re: ZO-RP Is Now Open Source!

Is there a version of the map we could use for localhost? I think I finally got the local version set up properly but there are no assets with which to interact with in the default map.
by Vinnie
May 16th, 2025, 2:45 am
Forum: Bug Reports
Topic: Fixing cars
Replies: 2
Views: 1339

Fixing cars

Player can use scrap to fix parts on the car that aren't broken, leading to wasting scrap.
Fixing car HP and Panels seem to be somewhat bugged. I don't have enough scrap to continue testing but after spending all my scrap on everything that can be fixed, the car now looks like this instead of ...
by Vinnie
May 12th, 2025, 12:15 am
Forum: Development Discussion
Topic: Factions - How Should They Be Implemented?
Replies: 2
Views: 591

Re: Factions - How Should They Be Implemented?

Here are some ideas from me.

How about allowing factions to appear organically?
two levels of faction status: "Unofficial" and "Official."

Unofficial Factions function like basic guilds in an MMO. Upon having enough members (ghost accounts not included), Players can convert owned property into a ...
by Vinnie
March 10th, 2025, 7:23 pm
Forum: Development Discussion
Topic: RE: Hunger/Thirst mechanics
Replies: 3
Views: 1770

RE: Hunger/Thirst mechanics

I would suggest something like this:

Have thirst influence max stamina at a 1:1 ratio, where 0% thirst means you can't sprint. Keeping thirst topped up at 100% could grant stamina bonuses, allowing you to sprint for 20% longer, for example. Alternatively, it could enable you to sprint for as long ...
by Vinnie
March 10th, 2025, 2:06 pm
Forum: Development Discussion
Topic: RE: Hunger/Thirst mechanics
Replies: 3
Views: 1770

RE: Hunger/Thirst mechanics

I'd like to ask how the currently implemented Hunger/Thirst mechanics are supposed to work. Intuition tells me that either my stamina or health would start to drop as i get low on either. Currently i've gotten my thirst to 0% but i do not seem to notice anything happening as a consequence.
by Vinnie
March 10th, 2025, 1:58 pm
Forum: Bug Reports
Topic: After death, respawn into CJ skin
Replies: 5
Views: 1467

RE: After death, respawn into CJ skin

[QUOTE="Vinnie, post: 26, member: 2"]
Haven't been able to reproduce it again thus far.
[/QUOTE]
Scratch that i just did it again.
by Vinnie
March 10th, 2025, 1:50 pm
Forum: Bug Reports
Topic: After death, respawn into CJ skin
Replies: 5
Views: 1467

RE: After death, respawn into CJ skin

Haven't been able to reproduce it again thus far.
by Vinnie
March 10th, 2025, 1:06 pm
Forum: Bug Reports
Topic: After death, respawn into CJ skin
Replies: 5
Views: 1467

RE: After death, respawn into CJ skin

Killed myself by jumping off a roof. Respawned as CJ.
[MEDIA=imgur]a/Qhs6mzB[/MEDIA]
by Vinnie
March 10th, 2025, 12:54 pm
Forum: Bug Reports
Topic: Medical items currently don't give you hp
Replies: 2
Views: 563

RE: Medical items currently don't give you hp

Far as i've tested none of the medical items you can /search for seem to do anything.
by Vinnie
March 10th, 2025, 12:38 pm
Forum: Bug Reports
Topic: Infinite ammo dupe
Replies: 2
Views: 980

RE: Infinite ammo dupe

Equipping weapons gives you however many ammo you had for that weapon. So if i have 5 DE ammo, i get +5 bullets for my gun every time i equip my deagle and i can do this forever.
by Vinnie
March 10th, 2025, 12:27 pm
Forum: Bug Reports
Topic: taking fall damage/Glitching into things when /menu swapping characters
Replies: 3
Views: 445

RE: taking fall damage/Glitching into things when /menu swapping characters

[QUOTE="burridgedan, post: 18, member: 1"]
I’ll look into this later.

When do you take the damage? Is it at the time you use /menu on your current character or when you spawn back into a character?
[/QUOTE]
When i spawn back into a character.
by Vinnie
March 10th, 2025, 12:18 pm
Forum: Bug Reports
Topic: Being able to purchase critical property
Replies: 4
Views: 752

RE: Being able to purchase critical property

I went inside and used /purchaseproperty
by Vinnie
March 10th, 2025, 12:18 pm
Forum: Bug Reports
Topic: taking fall damage/Glitching into things when /menu swapping characters
Replies: 3
Views: 445

RE: taking fall damage/Glitching into things when /menu swapping characters

Sometimes swapping characters makes my chosen take fall damage or glitch into the floor.
Been /menu swapping characters in and around the LV ammunation.
by Vinnie
March 10th, 2025, 12:13 pm
Forum: Bug Reports
Topic: Being able to purchase critical property
Replies: 4
Views: 752

RE: Being able to purchase critical property

So I've bought an Ammunation and locked it so nobody else can come loot this one. Since there aren't that many weapon stores in LV, i'm not sure if being able to do this is a good idea.