Search found 22 matches
- May 24th, 2025, 9:06 am
- Forum: Development Discussion
- Topic: Quest Lines
- Replies: 3
- Views: 1180
Re: Quest Lines
One thing i think i should let you know about that might give more juice hopefully to these quest plans is about the disease zones mechanic that may get implemented during the beta. The general idea is that the further east you go on the map towards the big city, the more gear/protection a player ...
- May 22nd, 2025, 7:16 am
- Forum: Development Discussion
- Topic: Finalised List To Open Beta
- Replies: 5
- Views: 16749
Re: Finalised List To Open Beta
Even more so given people are less inclined to play as a zombie. However, maybe with the right perks and balancing that could be addressed.
When i finish my first go-over on the zed skills, our zombie players will have more power and toys to play with than tyrants did back in the day, so i think ...
- May 21st, 2025, 8:07 pm
- Forum: Development Discussion
- Topic: Finalised List To Open Beta
- Replies: 5
- Views: 16749
Re: Finalised List To Open Beta
I would remove pwd and go beta once the minimum viable stuff above is in place as a lot of playtesting/player feedback/balancing needs to happen before 1.0.0 declaration could even be considered.
Personally for 1.0.0 i would want the above features to be relatively polished and for the next set of ...
Personally for 1.0.0 i would want the above features to be relatively polished and for the next set of ...
- May 21st, 2025, 4:56 pm
- Forum: Development Discussion
- Topic: Local Lore
- Replies: 3
- Views: 1239
Re: Local Lore
I'm mostly in favor of what you're proposing. general Radio stuff, broadcasts, newspaper trivia, etc should be very easy to code in. Will defo add some juicy flavor to the experience.
- May 19th, 2025, 2:51 am
- Forum: Development Discussion
- Topic: Human/zed progression discussion
- Replies: 6
- Views: 1678
Re: Human/zed progression discussion
What do you think about a Project Zomboid/Rimworld-esque character generating system, where there are positive and negative traits that balance each other out?
An example being like.. Someone could pick a negative trait (Thirsty) and have their thirst bar drop slightly faster than normal, but ...
- May 17th, 2025, 5:24 am
- Forum: Development Discussion
- Topic: Human/zed progression discussion
- Replies: 6
- Views: 1678
Human/zed progression discussion
I was gonna post this on the issue at github but i think it's better to do it here so more people can chime in.
As this feature is conceptionally quite complex and tricky to balance, i feel some brainstorming is in order. I'll start by dumping some unfiltered thoughts here.
Potential perks for ...
As this feature is conceptionally quite complex and tricky to balance, i feel some brainstorming is in order. I'll start by dumping some unfiltered thoughts here.
Potential perks for ...
- May 16th, 2025, 4:25 am
- Forum: Server Announcements
- Topic: ZO-RP Is Now Open Source!
- Replies: 3
- Views: 1255
Re: ZO-RP Is Now Open Source!
Is there a version of the map we could use for localhost? I think I finally got the local version set up properly but there are no assets with which to interact with in the default map.
- May 16th, 2025, 2:45 am
- Forum: Bug Reports
- Topic: Fixing cars
- Replies: 2
- Views: 1339
Fixing cars
Player can use scrap to fix parts on the car that aren't broken, leading to wasting scrap.
Fixing car HP and Panels seem to be somewhat bugged. I don't have enough scrap to continue testing but after spending all my scrap on everything that can be fixed, the car now looks like this instead of ...
Fixing car HP and Panels seem to be somewhat bugged. I don't have enough scrap to continue testing but after spending all my scrap on everything that can be fixed, the car now looks like this instead of ...
- May 12th, 2025, 12:15 am
- Forum: Development Discussion
- Topic: Factions - How Should They Be Implemented?
- Replies: 2
- Views: 591
Re: Factions - How Should They Be Implemented?
Here are some ideas from me.
How about allowing factions to appear organically?
two levels of faction status: "Unofficial" and "Official."
Unofficial Factions function like basic guilds in an MMO. Upon having enough members (ghost accounts not included), Players can convert owned property into a ...
How about allowing factions to appear organically?
two levels of faction status: "Unofficial" and "Official."
Unofficial Factions function like basic guilds in an MMO. Upon having enough members (ghost accounts not included), Players can convert owned property into a ...
- March 10th, 2025, 7:23 pm
- Forum: Development Discussion
- Topic: RE: Hunger/Thirst mechanics
- Replies: 3
- Views: 1770
RE: Hunger/Thirst mechanics
I would suggest something like this:
Have thirst influence max stamina at a 1:1 ratio, where 0% thirst means you can't sprint. Keeping thirst topped up at 100% could grant stamina bonuses, allowing you to sprint for 20% longer, for example. Alternatively, it could enable you to sprint for as long ...
Have thirst influence max stamina at a 1:1 ratio, where 0% thirst means you can't sprint. Keeping thirst topped up at 100% could grant stamina bonuses, allowing you to sprint for 20% longer, for example. Alternatively, it could enable you to sprint for as long ...
- March 10th, 2025, 2:06 pm
- Forum: Development Discussion
- Topic: RE: Hunger/Thirst mechanics
- Replies: 3
- Views: 1770
RE: Hunger/Thirst mechanics
I'd like to ask how the currently implemented Hunger/Thirst mechanics are supposed to work. Intuition tells me that either my stamina or health would start to drop as i get low on either. Currently i've gotten my thirst to 0% but i do not seem to notice anything happening as a consequence.
- March 10th, 2025, 1:58 pm
- Forum: Bug Reports
- Topic: After death, respawn into CJ skin
- Replies: 5
- Views: 1467
RE: After death, respawn into CJ skin
[QUOTE="Vinnie, post: 26, member: 2"]
Haven't been able to reproduce it again thus far.
[/QUOTE]
Scratch that i just did it again.
Haven't been able to reproduce it again thus far.
[/QUOTE]
Scratch that i just did it again.
- March 10th, 2025, 1:50 pm
- Forum: Bug Reports
- Topic: After death, respawn into CJ skin
- Replies: 5
- Views: 1467
RE: After death, respawn into CJ skin
Haven't been able to reproduce it again thus far.
- March 10th, 2025, 1:06 pm
- Forum: Bug Reports
- Topic: After death, respawn into CJ skin
- Replies: 5
- Views: 1467
RE: After death, respawn into CJ skin
Killed myself by jumping off a roof. Respawned as CJ.
[MEDIA=imgur]a/Qhs6mzB[/MEDIA]
[MEDIA=imgur]a/Qhs6mzB[/MEDIA]
- March 10th, 2025, 12:54 pm
- Forum: Bug Reports
- Topic: Medical items currently don't give you hp
- Replies: 2
- Views: 563
RE: Medical items currently don't give you hp
Far as i've tested none of the medical items you can /search for seem to do anything.
- March 10th, 2025, 12:38 pm
- Forum: Bug Reports
- Topic: Infinite ammo dupe
- Replies: 2
- Views: 980
RE: Infinite ammo dupe
Equipping weapons gives you however many ammo you had for that weapon. So if i have 5 DE ammo, i get +5 bullets for my gun every time i equip my deagle and i can do this forever.
- March 10th, 2025, 12:27 pm
- Forum: Bug Reports
- Topic: taking fall damage/Glitching into things when /menu swapping characters
- Replies: 3
- Views: 445
RE: taking fall damage/Glitching into things when /menu swapping characters
[QUOTE="burridgedan, post: 18, member: 1"]
I’ll look into this later.
When do you take the damage? Is it at the time you use /menu on your current character or when you spawn back into a character?
[/QUOTE]
When i spawn back into a character.
I’ll look into this later.
When do you take the damage? Is it at the time you use /menu on your current character or when you spawn back into a character?
[/QUOTE]
When i spawn back into a character.
- March 10th, 2025, 12:18 pm
- Forum: Bug Reports
- Topic: Being able to purchase critical property
- Replies: 4
- Views: 752
RE: Being able to purchase critical property
I went inside and used /purchaseproperty
- March 10th, 2025, 12:18 pm
- Forum: Bug Reports
- Topic: taking fall damage/Glitching into things when /menu swapping characters
- Replies: 3
- Views: 445
RE: taking fall damage/Glitching into things when /menu swapping characters
Sometimes swapping characters makes my chosen take fall damage or glitch into the floor.
Been /menu swapping characters in and around the LV ammunation.
Been /menu swapping characters in and around the LV ammunation.
- March 10th, 2025, 12:13 pm
- Forum: Bug Reports
- Topic: Being able to purchase critical property
- Replies: 4
- Views: 752
RE: Being able to purchase critical property
So I've bought an Ammunation and locked it so nobody else can come loot this one. Since there aren't that many weapon stores in LV, i'm not sure if being able to do this is a good idea.